Version 1.5 Update

More than a year after the original game release, version 1.5 of The Rise of Magus is finally here! You can download it now.

The new version has improvements throughout the game based on the feedback from players. More importantly, it includes unlockable content that more than doubles the length of the game and provides new challenges for veteran players, as well as an extension of the storyline, with multiple possible endings.



Note that the save system has been modified, so version 1.5 is incompatible with save files from the original version. The original version of the game can still be found in the downloads section.

Update 1.30.2011: A few changes have been made to fix very minor bugs found since the release. The current version available here is now 1.51, tested compatible with save files from 1.5.

About

The Rise of Magus is an original platformer built in Game Maker 8 and inspired by the character Magus from Chrono Trigger. It explores the untold chapters of his story - how in his quest for vengeance he rose to power among the mystics and began a war that threatened the entire human race.

The game is a standalone .exe file. No installation is required - the game can be launched when dowloaded and will save to and load from whatever directory it is running from.

If you have any questions or comments, let me know via e-mail. I also recommend you read some of the information below (or quickly look over the tutorial in-game) before you start playing.

Gameplay

The game is a 2D platformer. Below are the basic controls:

  • Left/Right - Move left and right
  • Up - Jump
  • Shift - Hold to "glide" while moving
  • A - Basic attack
  • Z - Throw a fireball
  • Esc - Pause
  • Spacebar - Progress Dialogue
  • Enter - Accept Selection/Skip Story

  • Gliding allows Magus to move more quickly, and can allow him to remain airborne for a short period of time. It's an important part of movement, so try to get in the habit of jumping and holding shift while moving.

    The fireball is a projectile, and your first spell. When it is available to be used, a red orb will appear next to Magus' health in the upper left corner of the screen. When the spell is cast, the orb will become grey and the spell will be unavailable until it has recharged. Each spell has its own recharge time.


    Magus will gain new abilities as the game progresses, the use of which is explained when they are acquired. As Magus acquires new spells, new orbs will appear around the health box representing these spells.

    As you explore, you'll encounter small, glimmering, red objects. These are red stones, which Magus can collect and later trade to an NPC in exchange for new spells and improved abilities. These items are hidden throughout the game in a variety of places, so keep an eye out and be suspicious of anything that looks out of the ordinary.

    Development

    The Rise of Magus is not a ROM-hack, mod, or remake of Chrono Trigger. It is an original game with new mechanics, levels, and writing. The game does use sprites that were originally used in Chrono Trigger, and make references to the story of Chrono Trigger, so it qualifies as a collection of sprites and as fanfiction. For more on the legal aspects of the game, click here.

    The Rise of Magus was created using Game Maker 8 Pro, a versatiles tool for creating 2D games of all kinds. It includes both a graphical interface and its own markup language.

    The game's story is based on the story and character of Magus from the game Chrono Trigger, but covers a time period not appearing in the game, and includes original plot elements and dialogue. The story of the game is consistent with the story of Chrono Trigger, and represents my interpretation of the background story surrounding events in the game.

    The majority of sprites, tilesets, and sound effects used in the game are also originally from Chrono Trigger. I culled these resources together from various online sources, including the Chrono Compendium and VideoGameSprites.net. The music of the game is MIDI-adaptations of music from Chrono Trigger and Secret of Mana. Full credits for those who posted resources I used are available in-game.

    Other assets, as well as all aspects of design, writing, scripting, and implementing the game concept were done by Silent Ellipsis, while QA was accomplished by a group of trusted associates.

    Download

    The game is a simple executable file that contains all the assets it needs to run. Save games will be added to the same directory that the game is running from.

    Click here to download The Rise of Magus Version 1.5.

    To play the original version of the game, click here or go to YoYoGames, where it can be downloaded or played online using a plugin available on the site.

    The file has been thoroughly tested, and it shouldn't cause any kind of problem, but I do not claim responsibility if it does cause a problem for you. That said, if you run into some sort of technical issue while trying to run the game, please let me know.

    The game is an .exe file, which only runs on Windows (2000/XP/Vista/7). I've been told that the game can be run on Linux and Mac machines using a program such as Wine (thanks to Tom for pointing this out), but I haven't tested this extensively myself. Given the existence of a Mac version of Game Maker 8, it may be possible to create a proper Mac version of the game, which I will be investigating. If you have Game Maker 8 Pro for Mac and would like to help me test the game on it, please let me know.

    External Links

    These are links to alternate download locations for the game:
    YoYo Games - Hosts game. Average user rating of 4.2/5
    CNET - Hosts the download. Rated 5/5.

    There are also forum discussions about the game going on:
    ChronoCompendium Forums
    La Fin Des Temps (French)

    There are a couple videos on the youtubes, including:
    The Duel

    And some more information in one of my blogposts on the game:
    Silent Ellipsis' Dreamscape

    Contact

    If you have any questions or comments, feel free to e-mail me. Also be aware that this site is still a work in progress, and more will be added to it with time.